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Void Soul Awakening artwork
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Void Soul Awakening

Developer
VisRay Studios
Publisher
VisRay Studios
Genre
Action RPG · Sci-Fi
Available on
Get it on Steam
Release
Expected 2027

Void Soul Awakening: Overview

By Aldrich Lim · Updated

Void Soul Awakening is an action roguelite RPG from VisRay Studios, planned for PC in 2027. You play a wandering soul thrown into the Abyssal Cube, a cosmic prison whose rooms keep shifting. A mysterious woman gives you an immortal body and one order: escape and defeat the Keeper, the entity that rules the prison. As you go deeper, the story questions her motives and the Keeper's true identity.

How it plays

Combat mixes melee, firearms and sorcery, and you switch between them as fights escalate. Using guns and spells fills a Lucid Meter; when it is full, Lucid State makes you briefly invulnerable and opens attacks that can interrupt bosses. Progression is tied to bosses: beating major foes unlocks Echoes, combat classes with their own abilities, and you can equip several and swap between them in the middle of a fight. Each run you also collect Blessings that change your weapons and abilities.

The good side

The numbers are generous for a roguelite: more than 30 handcrafted bosses, 50 firearms, 40 melee weapons and around 45 Echoes. Swapping classes mid fight is a strong idea that should keep runs from feeling the same. It has full controller support.

The watch-outs

There is no demo yet, so none of this has been tested by players. The Steam page lists English only. The minimum PC is 16 GB of memory and a GTX 1060, for 1080p at 30 frames per second on low settings, which is a high bar for a roguelite.

For players around the world

It is a PC game on Steam, so it should be available worldwide on the same day, but Steam only says 2027 with no month. The interface and audio are in English only for now.

NEXTARCA's take

A roguelite that lets you change class in the middle of a boss fight is worth keeping on a wishlist. The real test is a demo: we want to see whether guns, swords and spells feel equally good, or whether one of them carries every run.

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