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ArcheAge Chronicles Ties Trait Points to Bosses, Not Levels, Developer Post Explains

A new XLGAMES post explains progression in ArcheAge Chronicles: levels give stat points, while weapon trait points come from Coilstones guarded by bosses out in the world.

By Camille Garcia, Game Updates WriterPublished 3 min read

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ArcheAge Chronicles artwork
Image credit: XLGAMES

XLGAMES has explained how characters grow stronger in ArcheAge Chronicles. In a Steam post by Global Project Manager Don, the studio says weapon trait points do not come from levelling up. They come from Raeven's Coilstones, and every Coilstone sits near a powerful boss.

ArcheAge Chronicles
Image credit: XLGAMES

Levels and stats

Character level still works in a familiar way. Players start at level 1, and most EXP comes from quests, discoveries and points of interest rather than from killing monsters. Each level grants stat points to place across six stats: Strength, Agility, Constitution, Intelligence, Talent and Endurance. One point always adds one to a stat, and the character screen previews the result before you confirm. Talent is the unusual one: it helps magic attack and also lets you use better gear without penalties.

Weapon traits and where trait points come from

Each weapon type has its own trait tree. Most nodes are small stat gains, some add new skills, and some change how an existing skill behaves. The post uses the Greatsword as an example: one branch turns a skill into a wider two hit swing, while a defensive branch adds an attack you can use while guarding that also grants a shield.

Don writes that early versions tied traits to character level, and the team dropped that because it did not want grinding levels to be the answer to every hard fight. Other ways to grow include:

  • Nui Tears: taken to a Nui Statue to raise max HP, with each increase needing a few more tears than the last.
  • Treasure chests: each can be opened once per character, so players never race each other for them.
  • Field bosses: roaming enemies that drop gear, accessories and crafting materials found nowhere else.
  • Hersander's Tower: riddle offerings hidden in every zone. Completing a zone's set gives a unique accessory and opens the Hereafter Challenge, a timed fight against a stronger zone boss with a leaderboard.

When players can try it

The Steam Next Fest demo opens on 19 October at 10 AM PDT (1 PM EDT, 6 PM in London, 7 PM CEST), which is 1 AM on 20 October in Asia (GMT+8). It closes on 26 October at 10 AM PDT (1 PM EDT, 5 PM in London, 6 PM CET), which is 1 AM on 27 October in GMT+8. Those times are based on the times in the studio's earlier demo notice. It is free and needs no sign up. The new post says the demo adds a high level dungeon, Throne of Hinnon, and warns that it will not be an easy clear with the progression available in the demo. Dungeons take a party of up to four and can also be played solo.

XLGAMES says point costs, tree layouts and alternate skills may change with player feedback during Early Access. A September producer letter placed Early Access later this year, but no exact date or price is stated yet. Steam on Windows is the only platform listed so far.

NEXTARCA's take

Separating traits from levels is the most interesting idea here. It means the strongest builds belong to players who explore and beat hard bosses, not to whoever spends the most hours grinding mobs. That suits RPG fans who enjoy open worlds more than chore lists. The catch is that it turns boss fights into gates: if a Coilstone guardian is too hard for a solo player, that player's build stalls. Throne of Hinnon in the demo should show quickly whether the balance feels fair or punishing.

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About The Game

ArcheAge Chronicles artwork

ArcheAge Chronicles

An online action RPG set in the world of ArcheAge

MMORPG, Action RPG, Adventure

Developer
XLGAMES
Publisher
XLGAMES
Release Date
TBA

Tags

DemoMMORPGDeveloper UpdateSteamArcheAge ChroniclesEarly AccessSteam Next FestXLGAMES