Skip to content
News

CONTROL Resonant and Onimusha Offer Two Very Different Combat Styles

CONTROL Resonant arrives on September 24 while Onimusha: Way of the Sword is already out. Their biggest difference is combat: Remedy favors supernatural mobility and a shifting melee weapon, while Capcom centers deliberate samurai swordplay.

By John Michael, News EditorPublished 5 min read

Share:
Dylan Faden from CONTROL Resonant and Miyamoto Musashi from Onimusha: Way of the Sword shown in a side by side game comparison.

CONTROL Resonant reaches its worldwide release date on September 24, placing Remedy Entertainment's supernatural action RPG beside one of September's other major action releases, Onimusha: Way of the Sword. Both games put melee combat at the center of the experience, but they approach it from very different directions. CONTROL Resonant combines a shapeshifting weapon with paranatural powers and movement across a warped Manhattan, while Onimusha focuses on deliberate sword exchanges, defensive timing, Oni abilities, and battles against the Genma.

For players deciding between them, the important difference is not simply setting or visual style. It is how each game asks the player to control a fight. NEXTARCA's CONTROL Resonant vs Onimusha: Way of the Sword comparison places the two games side by side with overview, gameplay, and PC specification sections, making those differences easier to examine.

CONTROL Resonant builds combat around powers and a shifting weapon

CONTROL Resonant is the direct sequel to Control, but Dylan Faden replaces Jesse Faden as the playable lead. Remedy describes the game as an open-ended action-adventure RPG set in a Manhattan transformed by paranatural forces. Dylan fights with supernatural abilities and the Aberrant, a shapeshifting melee weapon that can change form during combat.

That setup gives CONTROL Resonant a combat identity built around combining tools rather than relying on one fixed weapon style. Remedy's gameplay presentation has also shown larger, distinct areas with optional activities, hidden encounters, and Gravity Anomalies that alter normal rules of movement and orientation. The result is a game where positioning, powers, traversal, and melee attacks are closely connected.

The setting reinforces that approach. Dylan is operating outside the Oldest House in a distorted version of Manhattan, facing the Hiss, the Mold, and other paranatural threats while searching for his sister, Jesse Faden. Remedy has positioned the sequel as a larger and more open entry in the Control universe.

Onimusha centers the fight on the sword

Onimusha: Way of the Sword takes a more concentrated approach to combat. Capcom's game follows Miyamoto Musashi through a supernatural version of early Edo period Kyoto, where Malice has brought the Genma into the city.

Capcom has highlighted parries, defensive maneuvers, and special attacks as core parts of Musashi's combat. The Oni Gauntlet also gives him supernatural abilities and allows him to absorb Genma souls, linking the series' fantasy elements directly to progression and combat.

That makes timing and direct engagement especially important. Where CONTROL Resonant gives Dylan a broader combination of movement, powers, and a transforming weapon, Onimusha keeps the player's attention on close range swordplay, enemy attacks, defensive responses, and opportunities to punish an opening.

Neither structure makes one game inherently better than the other. They are designed around different forms of action. Players who want a combat system built around supernatural movement and flexible abilities are looking at a different experience from players who want the rhythm of deliberate sword exchanges.

Their worlds create different kinds of pressure

The contrast extends beyond weapons. CONTROL Resonant uses large sections of a reality warped Manhattan, with environmental distortion and unusual traversal forming part of the encounter design. Remedy says these zones include side activities, hidden encounters, and optional discoveries.

Onimusha places Musashi in Kyoto, using historic locations alongside the dark fantasy threat of the Genma. Its combat fantasy is more grounded in the identity of a swordsman, even when supernatural powers enter the fight through the Oni Gauntlet.

For players, that means the decision can come down to what kind of tension they prefer. CONTROL Resonant emphasizes managing space, abilities, movement, and threats that can reshape the environment. Onimusha emphasizes reading enemies, controlling sword exchanges, and surviving direct confrontations.

Both games target current generation hardware

Remedy confirmed CONTROL Resonant for PlayStation 5, Xbox Series X|S, and PC through Steam and Epic Games Store on September 24, 2026. GeForce NOW support is also planned for launch. A Mac version through Steam and the App Store is scheduled for later in 2026, although Remedy has not announced a specific Mac release date.

Onimusha: Way of the Sword released on September 4, 2026. Capcom lists PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC as supported platforms.

Both are single-player games, but their combat priorities are clearly different. That makes them a useful comparison for players who enjoy action focused games but are deciding whether they want supernatural flexibility or more disciplined sword combat.

NEXTARCA puts the comparison in one place

The NEXTARCA Compare Games page lets readers switch between overview, gameplay, and PC specification views for CONTROL Resonant and Onimusha: Way of the Sword. The gameplay section also surfaces selected videos from credited YouTube creators, while the individual game pages provide more detailed information about each title.

That comparison is most useful when treated as a starting point rather than a verdict. CONTROL Resonant is built around Dylan Faden's powers, the Aberrant, and a distorted Manhattan. Onimusha: Way of the Sword builds its identity around Miyamoto Musashi, the Oni Gauntlet, and deliberate combat against the Genma.

CONTROL Resonant reaches its confirmed worldwide release date on September 24. Onimusha: Way of the Sword is already available. Players deciding between the two can compare CONTROL Resonant and Onimusha: Way of the Sword on NEXTARCA to examine their gameplay differences side by side before deciding what to play next.

Comments0

No comments yet. Be the first to share your thoughts.

About The Game

CONTROL Resonant artwork

CONTROL Resonant

A supernatural action RPG that takes Control beyond the Oldest House and into a reality-warped Manhattan.

RPG, Action, Adventure

Developer
Remedy Entertainment
Publisher
Remedy Entertainment
Release Date
September 24, 2026

Tags

Control ResonantCapcomOnimusha: Way of the SwordNintendo Switch 2Xbox Series X|SPlayStation 5Action RPGRemedy Entertainment